Obsidian used the same engine for KotOR II as BioWare did in KotOR I, but they added occasional graphic effects such as rain or snow on some maps. What are the differences between the KotOR I & II?
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Advice of the strategical kind might be better suited to our Strategy Guides section rather than the walkthrough. You can help significantly with that by providing corrections or quest information where needed, or advice with an easier (non-exploit or cheating) solution. Would it be inappropriate for me to do so? I have some advice, new quest information or a correction to submit.